Post GMTK postmortem


Well, here we are! About 2 weeks since first submitting, the votes are in. Loop Lab finished just shy of the top 10% overall, but Top 200 for narrative! That feels really great. I'm glad so many people were impressed by what I was able to do in RPG Maker of all things.


I'm definitely looking into doing a more polished post-jam version, fixing any major bugs, and likely changing some of the puzzles. Not entirely, but I feel like forcing the player to have too much outside pop culture knowledge, even something as well known as Wizard of Oz, probably isn't good for a game that's supposed to be more of a self-contained set of puzzles. 

I honestly rather like the idea of the player having to take notes, screenshots, and do a bit of minor image editing to solve things; there's almost an ARG aspect to the game, but I can understand if players are put off by having to use external tools to solve a puzzle. What do you think regarding this? I know a lot of ARGs will frequently use cyphers or computer trickery, like converting a bar code or binary string to text, or using obscure file types that require an obscure but still-popular-with-enthusiasts software to read, but I also understand that ARGs tend to have many MANY more players than I would ever get for a silly little game jam game I made in 4 days.

Perhaps the best lesson here is to be a bit less subtle, and more direct. I don't want players to be completely stumped, but I still want them to feel challenged. It's a difficult line to walk.

I'm definitely considering making a new point-and-click game, a bit more fleshed out, using a similar engine. I feel like this was a lot of fun to do, and it has potential to do some interesting things.

Files

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25 days ago
Loop_Lab638DL.zip 108 MB
25 days ago

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